Each entry represents a different district and ultimately, there will be cases which can be solved by following the clues across the four districts. Some of the inhabitants of Crime City have nothing to do with the cases in MicroMacro: Crime City, but may appear in MicroMacro: Full House, which together with MicroMacro: Crime City form part of the four titles in the series. The initial cases in MicroMacro: Crime City are small, but others stretch across the city, forcing the players to extend their search for clues and the perpetrator. Along the way, the players will see the city around their crime victim and the criminal, in the process discovering lives both ordinary and criminal, the latter perhaps, hinting at crimes that the players might have to solve in a future case. Once the victim has been found, the players begin looking for where the victim appears elsewhere nearby on the map, and prompted by the cards, then backtrack through the victim’s day, looking for who he might have encountered and thus might be perpetrator of the crime. Starting with ‘The Top Hat’-the game’s introductory case, each case, whether ‘The Car Accident’, ‘Dead Cat’, ‘Hairy Tales’, or ‘Carnival’, begins with a start card which asks the players to search for the crime scene. These grow in complexity and length and need to be divided into their respective cases and stored in one of the envelopes which comes with the game. The cards represent the sixteen cases the players have to investigate and solve in MicroMacro: Crime City. There is so much going on in this map that it is easy to get lost in the details and start imagining who these people are and what their lives are like. Its citizens can be seen again and again moving about the city and everywhere a player looks he will find someone doing something interesting-being shocked by a painting at an exhibition, buying something from a dodgy street dealer (his trench coat held open to best display his wares), a women shocked by another man opening his trenchcoat, and more. This enormous map is drawn in meticulous cartoon detail, but it is not a city that is static. It measures thirty-by-forty-three inches and depicts a European city, bustling with men, women, and anthropomorphic animals going about their very busy lives. Bar touches of red to highlight text and elements of the game, everything is done in black and white. Below that is the City Map, some one-hundred-and-twenty Case Cards, sixteen envelopes, and a magnifying glass. The second is the instructions, and they just run to just four pages. Given in multiple languages, it warns him not to look at the reverse of the cards, not to open the card packets before instructed to do so, and be sure to read the instructions first. Open up the box for MicroMacro: Crime City and the first thing that a player finds is a ‘Spoiler Warning’. Designed for one to four players, aged twelve and up, the game has the players searching a big poster map of Crime City, first locating crime scenes and then backtracking the victims as they went about their day and interacted with the other citizens of Crime City. At its heart the game is Where’s Wally? (or Where’s Waldo?) meets the crime-riddled streets and alleys of downtown Crime City. Published by Edition Spielwiese, it combines crime and detection with elements of storytelling and even a little bit of time travel, all played out co-operatively on a massive map of a city that the players have to search for clues. The winner of the 2021 Spiel des Jahres award is MicroMacro: Crime City.
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